Character Sheet

Character name
Race
Class
Level
Gender
medium
Size
Height
Weight
Speed
Initiative Modifier
Alignment
Hit Points

Ability scores

STR
10
total
Base Score + Racial Mod
Enchantment bounses
+0
str Mod
DEX
10
total
Base Score + Racial Mod
Enchantment bounses
+0
dex Mod
CON
10
total
Base Score + Racial Mod
Enchantment bounses
+0
con Mod
INT
10
total
Base Score + Racial Mod
Enchantment bounses
+0
int Mod
WIS
10
total
Base Score + Racial Mod
Enchantment bounses
+0
wis Mod
CHA
10
total
Base Score + Racial Mod
Enchantment bounses
+0
cha Mod
Open race lookup window (to find race mods)

Open skill buying system popup

Combat Options

Base Attack Bonus: +1
weapon
Attack Type
Attack Bonus
+1
Total Attack Bonus
Damage
Type
Critical
Range Increment
Notes/Ammunition
weapon
Attack Type
Attack Bonus
+1
Total Attack Bonus
Damage
Type
Critical
Range Increment
Notes/Ammunition
weapon
Attack Type
Attack Bonus
+1
Total Attack Bonus
Damage
Type
Critical
Range Increment
Notes/Ammunition

Grapple Modifier

1
Total
=
+1
Base Attack Bonus
+
+0
Strength Modifier
+
+0
Size Modifier
+
Misc Modifier

Saving Throws

Total
Base Save
Ability Modifier
Magic Modifier
Misc Modifier
Temporary Modifier
FORTITUDE
constitution
+2
=
+2
+
+0
+
+
+
REFLEX
Dexterity
+0
=
+0
+
+0
+
+
+
WILL
Wisdom
+0
=
+0
+
+0
+
+
+

Armour Class

10
=
10
+
+
+
+0
+
+0
+
+
+
total Armor Bonus Shield Bonus Dex Modifier Size Modifier Natural Armor Deflection Modifier Misc Modifier

Touch AC:
10
Flat-Footed AC:
10

Armor Worn Max Dex Armor Check Penalty Weight
Shield Carried Max Dex Armor Check Penalty Weight
Open armor lookup window

Skills

These apply to the skills table and the grouped skills below.
Mark Meaning
* Armor check penalty, if any, applies. (double penalty for swim)
# Denotes a skill that can be used untrained
x In the CS column marks class skills
CS name Key Ability Skill Modifer Ranks Ability Modifer Misc Modifer
o
Appraise# int +0 = + +0 +
o
Autohypnosis wis +0 = + +0 +
o
Balance* # dex +0 = + +0 +
o
Bluff# cha +0 = + +0 +
x
Climb* # str +0 = + +0 +
o
Concentration# con +0 = + +0 +
o
Concentration# con +0 = + +0 +
o
Decipher Script int +0 = + +0 +
o
Diplomacy# cha +0 = + +0 +
o
Disable Device int +0 = + +0 +
o
Disguise# cha +0 = + +0 +
o
Escape Artist* # dex +0 = + +0 +
o
Forgery# int +0 = + +0 +
o
Gather Information# cha +0 = + +0 +
x
Handle Animal cha +0 = + +0 +
o
Heal# wis +0 = + +0 +
o
Hide* # dex +0 = + +0 +
x
Intimidate# cha +0 = + +0 +
x
Jump* # str +0 = + +0 +
x
Listen# wis +0 = + +0 +
o
Move Silently* # dex +0 = + +0 +
o
Open Lock dex +0 = + +0 +
o
Psicraft int +0 = + +0 +
x
Ride# dex +0 = + +0 +
o
Search# int +0 = + +0 +
o
Sense Motive# wis +0 = + +0 +
o
Sleight of Hand* dex +0 = + +0 +
o
Spellcraft int +0 = + +0 +
o
Spot# wis +0 = + +0 +
x
Survival# wis +0 = + +0 +
x
Swim* # str +0 = + +0 +
o
Tumble* dex +0 = + +0 +
o
Use Magic Device cha +0 = + +0 +
o
Use Psionic Device cha +0 = + +0 +
o
Use Rope# dex +0 = + +0 +

Grouped Skills

CS name Key Ability Skill Modifer Ranks Ability Modifer Misc Modifer
Craft
x
alchemy# int +0 = + +0 +
x
armorsmithing# int +0 = + +0 +
x
blacksmithing# int +0 = + +0 +
x
dreamweaving# int +0 = + +0 +
x
gemcutting# int +0 = + +0 +
x
leatherworking# int +0 = + +0 +
x
metalworking# int +0 = + +0 +
x
painting# int +0 = + +0 +
x
sculpting# int +0 = + +0 +
x
shipmaking# int +0 = + +0 +
x
stonemasonry# int +0 = + +0 +
x
stoneworking# int +0 = + +0 +
x
trapmaking# int +0 = + +0 +
x
weaponsmithing# int +0 = + +0 +
Knowledge
o
arcana int +0 = + +0 +
o
architecture and engineering int +0 = + +0 +
o
dungeoneering int +0 = + +0 +
o
geography int +0 = + +0 +
o
history int +0 = + +0 +
o
local int +0 = + +0 +
o
nature int +0 = + +0 +
o
nobility and royalty int +0 = + +0 +
o
psionics int +0 = + +0 +
o
religion int +0 = + +0 +
o
the planes int +0 = + +0 +
Perform
o
act# cha +0 = + +0 +
o
comedy# cha +0 = + +0 +
o
dance# cha +0 = + +0 +
o
keyboard instruments# cha +0 = + +0 +
o
oratory# cha +0 = + +0 +
o
percussion instruments# cha +0 = + +0 +
o
sing# cha +0 = + +0 +
o
string instruments# cha +0 = + +0 +
o
wind instruments# cha +0 = + +0 +
Profession
o
bookkeeper wis +0 = + +0 +
o
hunter wis +0 = + +0 +
o
miner wis +0 = + +0 +
o
siege engineer wis +0 = + +0 +
Input types.
Type Meaning
A value that is only here to match the character sheet and does not affect any calculated values.
A value that can be entered and will affect one or more calculations.
0
A read only value that is calculated based on other values
0
A read only value that is calculated based on other values, it is also more important that other values during game play.

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